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1. New Command ships - in Player Features and Ideas Discussion [original thread]
Because command ships is a bit confusing, I call them terror ships. Caldari 5 wrote: Why not just make all of the available WH Sun Rays available in HIC Bubble form? Effecting both Friendlies and Enemies within Range Interesting idea of thi...
- by Griffin Omanid - at 2013.02.04 14:35:00
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2. [Proposal] - improved drone interface (incl. mockup) - in Player Features and Ideas Discussion [original thread]
Looks good. I only don-¦t like the position, but i think the drone interface should be moveable to the other side. The set attack mode will be displayed on the bay key, won-¦t it? And with defense setting, when will the drones come back, As soon...
- by Griffin Omanid - at 2013.02.04 14:11:00
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3. Drones 2.0 - in Player Features and Ideas Discussion [original thread]
I really favour any improvement for drones, but also I think the idea in the OT is to complex. Assuming you got at least 10 drones on a BS, around 5 on a cruiser or BC, and you need to fit every drone like your ship... It would be a nice idea, but...
- by Griffin Omanid - at 2013.01.26 22:28:00
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4. No missile BS armor tanked - in Player Features and Ideas Discussion [original thread]
yeh i like this one...
- by Griffin Omanid - at 2013.01.23 13:00:00
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5. Rebalancing Velocities - in Player Features and Ideas Discussion [original thread]
What about the idea, the big ships are so slow cause if f.e. a BS drive with 6 km/s it needs the orbit of a planet to do a swing-by manoeuvre, for a simple change of directions... But maybe the devs were just to much influenced by Star Wars, wher...
- by Griffin Omanid - at 2013.01.23 12:59:00
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6. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Shpenat wrote: CCP Fozzie wrote: Ancillary Armor Repairer Not the same mechanic as the ASB, please read to the end. Always uses the same cap as a normal (T1/T2/Named) Armor Repper When not loaded with a cap booster, has 3/4 t...
- by Griffin Omanid - at 2013.01.22 14:52:00
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7. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Keko Khaan wrote: So while i like these armor buffs.. Fact is after drake and tengu hml nerf ahacs and armor tank are OP. So while your making allready OP armor tanking even more OP. When we can exept some balancing in means of buffing shield t...
- by Griffin Omanid - at 2013.01.22 14:39:00
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8. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Unkind Omen wrote: Sinzor Aumer wrote: Unkind Omen wrote: CCP, please consider decreasing volume taken by Cap Boosters of all sizes by at least two times. No. Just remember once and for all - now you're cargohold-tanking. Not that realm...
- by Griffin Omanid - at 2013.01.22 14:37:00
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9. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
I assume these improvements is the first attempt to rebalanc active armor tanking. And also the AAB will surely be first of all only a prototype modul like the ASB, won-¦t it? Nice changes, and let-¦s see waht they bring. Also I now wish that AS...
- by Griffin Omanid - at 2013.01.22 13:38:00
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10. Battleship Rebalancing - Include a Black Amarr BS with Shortrange Missiles(Torpe... - in Player Features and Ideas Discussion [original thread]
Dolorous Tremmens wrote: Hahahahaha, Just kidding on all accounts. RP should stick to pretend and not try to gum up the works by inventing specialized one offs that make no sense whatsoever. Specialized ships are usually won in tournaments, fr...
- by Griffin Omanid - at 2013.01.20 02:01:00
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11. Command ship hulls and catching two birds with one stone - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: Previous suggestions have included an anti capital super bomber, (which is an interesting idea in of itself,) an anti-cyno ship, (preventing on grid cyno use, rather than system wide use to reduce the effect of hot drops,)...
- by Griffin Omanid - at 2013.01.17 12:49:00
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12. Electronic Warfare completely useless against NPCs - in Player Features and Ideas Discussion [original thread]
The only EWAR moduls that aren-¦t working are the Neuts and the Nos, but Damper and ECM are also mostly useless cause you can only knock out one NPC per modul. At least the Tp makes the killing easier, so they are the only really usefull EWAR modu...
- by Griffin Omanid - at 2013.01.17 12:40:00
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13. Mission wreck ownership needs a little work. - in Player Features and Ideas Discussion [original thread]
I do nearly the same thing, but don-¦t have your problem? My main is only trained up to BC and Noctis and can give all leadership bonis, and my alt normally flies the mission in a BS. Also dual boxing and both are in the same fleet, while the main...
- by Griffin Omanid - at 2013.01.17 12:05:00
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14. Command ship hulls and catching two birds with one stone - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: 2x Abbadon It is called Prophecy. The Abbadon is a BS. But there is one big and a smaller Problem in your Suggestion. The smaller is that both T2 Prophecies are very good tanks, but the Harbinger is much mire a direct damag...
- by Griffin Omanid - at 2013.01.17 00:30:00
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15. T2 BS Class Juggernaut - in Player Features and Ideas Discussion [original thread]
Well T2 Dreads... I think before they add any T2 capitals, they should first include more meta Variations for Capital moduls. At the moment i think tit exists 2 Meta variants of XL Turrets and Launchers and there are T2 triage and siege modules. ...
- by Griffin Omanid - at 2013.01.16 10:51:00
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16. T2 BS Class Juggernaut - in Player Features and Ideas Discussion [original thread]
Sam Korak wrote: I like your ideas guys but let's be honest, EVE doesn't need new ships. Ok Eve got alot of usefull ships, and maybe this could be enough. But CCP need at least once a year some new ships they add just for advertisment. And ...
- by Griffin Omanid - at 2013.01.15 11:19:00
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17. caldari and new pirate battlecruiser techtree - in Player Features and Ideas Discussion [original thread]
Nothing against the pirat faction BC. I would also approve pirate faction destroyer. But what is your problem with armour tanking on Caldari ships? Gallente and Amarr are both mainly armour tanker and both use drones or turrets. But Gallente got...
- by Griffin Omanid - at 2013.01.14 22:17:00
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18. More, meaner Hi-sec belt rats. - in Player Features and Ideas Discussion [original thread]
nikon56 wrote: MainDrain wrote: I like the idea of increasing the number of ships per spawn, even mixing up the spawns every now and then sounds like a good plan. Could you not make the amount of ships scaleable? Say you have a full corp mi...
- by Griffin Omanid - at 2013.01.14 21:38:00
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19. Skill reallocation Option needs to finally be added and why - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Yes, My reason for wanting this is simple. I have trained into ships that I no longer use for my playstyle. Example - Tengu For a while I was using the tengu as my lvl 4 mission boat, but since all 4 strategic cruisers are...
- by Griffin Omanid - at 2013.01.14 14:39:00
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20. RMT and CCP - in Player Features and Ideas Discussion [original thread]
Really bad idea. I will tell you what would happen if CCP include a kind of RMT. All highly expensiv faction and T2 BS, T3 Cruiser and Capitals, which normally coast arround 500 to 1.500 million ISK or 1 to 3 Plexs or 20 to 45 Gé¼ (or respectiv...
- by Griffin Omanid - at 2013.01.14 14:34:00
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